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INDONESIA
Idealog: Ide dan Dialog Desain Indonesia
Published by Universitas Telkom
ISSN : 24770566     EISSN : 26156776     DOI : -
Core Subject : Art,
Journal IDEALOG is a peer-reviewed journal devoted to the study and applications of interior design and product design theory and practice
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1" : 8 Documents clear
ASPECTS OF PUBLIC SPACE IN THE INFORMAL ECONOMIC SPACES AT LOW-COST APARTMENT BUILDING (RUSUNAWA) IN SURABAYA Budi Prayitno; Aditha Agung Prakoso; Dedi Hantono; Zubair Butudoka; Danang Yulisaksono
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3897

Abstract

The human needs for livelihood have become important part as an effort to maintain its survival. Therefore, one of the job opportunities that can be done is to work in the informal sector. The informal sector also appears in public spaces, the example is at low-cost apartment building (rusunawa), such as food stalls and grocery stores in corridors, playgrounds or parking areas of rusunawa. This study looks at the development of the function of the rusunawa as a residence into an informal economic space in the Rusunawa in the City of Surabaya. This study used a qualitative descriptive method, by connecting the correlation between the public space and the informal economy space (logic model analysis and cross-case synthesis). So that it can provide knowledge about the planning and development of rusunawa in the future, as policy guidelines regarding the planning and development of rusunawa. Keywords : Public Space, Informal Economic Space, Affordable Rental Apartments, Surabaya
IDENTIFICATION OF CONSEQUENTIAL PRODUCT SOUND IMPRESSION ON WOOD MECHANICAL TOY CAR PRODUCTS DESIGN POWERED BY RUBBER BRACELETS Samuel Aswin Moeljanto; Adhi Nugraha; Andar Bagus Sriwarno
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3431

Abstract

Product Sound design has been an integral part for many renown company in designing product, due to its big contribution in shaping the user's experience (Langeveld, van Egmond, Reinier; dan Özcan (2013)). According to what cause the sound, consequential product sound is the product sound that happens because of the product's internal mechanical interaction, and the charachters are dependent on the material, size, and mechanism. However, there are stillvery few people who develop and apply these principles for products made of natural material, such as wood. Whereas, by understanding the product sound produced by the wooden product, there could be a unique user experience, that in turn, will increase the product's economical value. That's why, we try to identifies the percieved product sound that may be produced on a rubber band powered mechanical toy car made of plywood as a pilot research in defining the product sound charachter of wooden toy made fromplywood. In the next research, some sound charachter concluded in this paper could be a reference and a starting point in determining the desired product sound outcu\ome. The sound identification was done on 4 test product with different mechanism, yet same basic looks. The identification include the physical sound charachter (difference in intensity, frequency, and waveform) and the perceived sound charachter (using semantic diferential). The unique perceived sound charachter found are then connected to the physical sound charachter as a general conclusion. Keywords: Product Sound Design; Wooden Mechanical Toys; Consequential Product Sound; Wooden Toys
AN IMPROVEMENT TO ADJUSTABLE TABLE DESIG Jeremy Rengkung; Tita Cardiah
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3616

Abstract

Improved design adjustable desk is related to a table that can be adjusted in position. This table can be used not only in a forward and backward tilted position, but can also be used in left and right side tilted position, so there will be more activities that can be adjusted to the needs and desires of the user. The purpose of this study is to develop a design by providing innovation to the adjustable desk that is already on the market so that the table is more multifunctional when used by users. This study uses an adjustable desk design development method, through data collection from observations, interviews, questionnaires, literature studies, data analysis, and design results. Based on the results of the discussion, it was found that the adjustable desk will add several buffer components to the table for one person with the table surface that can be adjusted according to the user's wishes, in 30o, 45o, 60o, and 90o tilted positions. The tilt position of the table is regulated by a tilt lock to make it easier for users to adjust the position of the table surface by moving the table surface to the desired position. The results of this design development will be a guide for industrial design. Keywords: Improved design, adjustable desk, Multifunction Furniture
CORE HOUSE DEVELOPMENT AS AN EFFORTS TO INCREASE FEASIBILITY HOUSE IN INDON Nike Tilamsari Hutoyo; Ardhya Nareswari
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3532

Abstract

This paper focuses on examining the role of the growing core house concept in increasing the livability of houses and housing in Indonesia. The house is a very valuable place vital for human development, the house is a shelter and a basic human need. Therefore the house must have the feasibility to support all activities of normal daily life. However, the feasibility of houses and housing is still a problem in Indonesia, this is due to the construction of houses and housing that does not really consider functionality but is more profit-oriented. This study uses a literature study research method. The concept of developing core houses to grow can be an alternative to increase the feasibility of houses and housing in Indonesia with several potentials, such as simple design, ease of construction, and affordability and weaknesses, such as being able to create slum areas if not planned properly. Keywords: core house grows, feasibility
SMART HOME TECHNOLOGY BASED OF INTERNET OF THINGS AS AN ACTIVITY SUPPORT IN THE HOME INTERIOR DESIGN IN THE DIGITA Ista Ratna maya
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3832

Abstract

The number of human activities requires humans to be more productive. Nowadays, to support this, some human work has been assisted by digital technology, both office work, work done outside the room, or homework. The purpose of this research is to introduce to the public related to digital technology that is not widely known by the general public, especially Balinese people. This digital technology is called a Smart Home system based on the Internet of Things, a technology that can be applied to residential design. This system functions to assist the activities of residential users in various ways. This IoT-based Smart Home technology can be combined with several facilities in interior design such as lighting facilities, ventilation and complementary elements to form space. Iot allows users to manage most of these facilities through an application on a smart phone as long as the facility is connected to the internet. Key words : Smart Home, Internet of Things, Residential home
EVALUATION OF ADVENCE GREEN BUILDING BASED ON GBCI CERTIFICATION, CASE STUDY : LA CUCINA, SE Mustafidul umam; Sugini Sugini
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3537

Abstract

Green building is a concept as a response to global urban heat island problems, water pollution and ozone depletion. The concept of green building has been applied in various tools, none other than GBCI with six categories. This paper evaluates the La Cucina building in Seoul with the aim of knowing the extent to which GBCI is implemented outside the region as it should be and knowing the constraints and advantages of the rating tool. The method used is to make a La Cucina building simulation with Archicad software then evaluate the calculations with exel, velux and look for the building material literature and match it in the greenship tool. The results obtained in the existing building OTTV values and natural lighting have not reached the GBCI target, while for environmentally friendly materials and fabricated materials, they have not yet been fully achieved. Therefore, it was retested in accordance with the initial recommendations and results. The final results of OTTV, natural lighting, environmentally friendly materials and fabrication materials as expected and successful. The conclusion and recommendation of this paper is that OTTV can be achieved by measuring shading and replacing glass materials which have low Sc Glass and Uv values. While in lighting, 30% of the space on each floor has natural lighting. For environmentally friendly materials and fabricated materials, it has been achieved, evidenced by the material and fabrication certification from the factory. Keywords : Green Building, GBCI, OTTV, environmentally friendly materials, fabrication materials
CHARACTERISTICS OF SCHOOL BUILDING FACADE WITH THE ADOPTION OF COLONIAL STYLE IN BANDUNG (CASE STUDY: SMP NEGERI 2 BANDUNG) Della Fadhilah; Aida Andrianawati
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3153

Abstract

Colonial building implies acculturation accompanied by a process of adaptation between two different nations. The facade building is the first visual element has a characteristic depending on the style of the colonial building. Characteristics of colonial buildings in general are use of gewel, towers, dormers, symmetrical plans, open roofs with sharp slopes, lined pillars, high building scales and wide window models shaped like fighting butterflies. 2 Junior High School Bandung is an example of a Dutch Colonial-style building located at Sumatra street No. 42. Qualitative research methods are used with descriptive data. The qualitative theoretical basis is used as a guide so the research focus is appropriate. Data collection techniques were carried out through a literature search which was accessed via internet. The results showed that seven characteristics of colonial buildings (except towers) were owned by 2 JHS Bandung in the past and present. The building's aesthetic values are also owned entirely by the building, namely balance, rhythm, proportion, harmony, climax and functional expression. Changes that affect the visual facade building are the repainting of the entire building, thus causing the transfer the function of the pillars to become accents in the building. Then, the front yard is added with some flagpoles and trees. The style of the facade building is Dutch colonial, which can also be referred to The Empire Style / The Dutch Colonial. Keywords : Colonial buildings, building facades, facade elements, Dutch colonial, SMPN 2 Bandung
DESIGN TABLE BOARD GAME FOR SOCIAL INTERACTION IN THE BLIND, CASE STUDY YPAB SLB TEGALSARI SURABAY Choirul Anam; Muria Ilham Priharto
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3684

Abstract

This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind. Keywords: Design, Board game, Snakes and Ladders, Blind

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